High voltage can hurt or even kill you. This is a warning about how to identify high voltage in your machine at a glance and the super easy way you can avoid getting hurt.
Your health is more important than getting a game running.
How does a bingo know to lock you out of features after shooting a certain ball?
How does it know _not_ to lock you out if you are able to reach the ball return without landing in a trap hole?
When your bingo doesn't count replays approporiately, what do you do? Manual, schematics and observation are a help, but knowing the units involved will set you on the right path faster.
How to break down and transport a game, then how to reassemble and start cleaning!
How to disassemble and clean a drop target bank, and how drop targets are typically constructed.
Not mentioned: how much I dislike solid state Williams drop targets.
What are the main things to consider when looking at your first bingo? Condition is king, but if you are like I was at first, you'd never seen one of these before.
Talk about how EMs are able to determine the game state.
Tech: How to properly adjust a relay, and when to hit it with a hammer (really)!
How were Bingos persecuted in the United States? Why did Bingo production cease in the 80's? These and other questions answered in this episode.
I talk about a toy invented in the woodrail era that is still in use today - the Pop Bumper.
Tech: Changing pop bumpers, and how to increase pop safely (by cleaning).
Woodrails gave us some of the toys and mechanical devices that we still use today.
Tech talk: flippers - how to disassemble and rebuild. These same basic instructions apply to anything with an EOS switch (basically machines up to 1990ish).