The Multi-Bingo is alive!!! I've been playtesting and enjoying the gameplay of Bright Lights and Broadway '51.
All 13 games currently implemented have changes that were required once the actual hardware was plugged in.
I'm working on a new game!
For tonight's featured game, I learned about 1952's Bally Miss California this week:
Miss California is a re-themed Atlantic City without the Extra Ball feature. It was apparently produced for the West Coast.
The game is just about ready to test! I have a switch issue, and a couple of computer issues that I have resolved, then I should be playing a ton of new bingos. :-D
There's a solid state magic screen game called Palm Beach Turbo for sale by the operator near Baltimore, MD. Please contact me if you are interested in an inexpensive solid state bingo!
Today's featured game is 1960's Bally Ball Park - the first and only game that Bally produced with a running man unit. I really wonder why that might have happened. A fairly straightforward two player pitch and bat, Bally Park has a moving red target that will score four runs when hit!
The game's schematic is complete and now I am beginning to wire it up!
So exciting to see the game move from conceptual phases to physical reality.
Much, much more work left to do, but things are coming along nicely!
Today's game is 1967's Bally Boot-a-Ball. This is a head-to-head EM soccer game. Each player has three sets of flippers to attempt to get the ball into their opponent's goal.
The game is starting to become a physical reality now!
I went on a road trip over the weekend to pick up hardware from Dennis Dodel. Had a great time, and Ava and I got to meet Dennis and his friend Jon.
Now, I'm working on the hardware and wiring, and I am more excited than ever!
Today's game is 1962's Williams 3 Coins. 3 Coins is the replay version of Jolly Jokers. The layout is unique and interesting to play, as well as a lot of fun.
My multi-bingo has come along well - up to 8 completed games, and another two in progress. Many thanks to Dennis Dodel, Chris Dade and Bingo Butch and his son Mike!
Next episode I should have the first hardware episode.
This episode's game is 1965's Bally 50/50. Bally has made an interesting, low-production 2 player game here - 1/2 of the playfield is essentially not useful for scoring or progression at any given time.
Game progress: my game is coming along very well! I have Coney Island, Bright Lights, Broadway '51, and United Zingo reasonably finished.
Now, I am working on United's Leader and Bally's Spot-Lite.
My code, to this point, has been released at https://github.com/bingopodcast/bingos
I'll be keeping this updated as I add each new game.
Today's game is 1964's Bally 2-in-1. Very fun looking game where you have to get a hand to 21, then hold. The trouble comes in that next ball, you will get a hit unless you hit a particular rebound switch off the skill shot.
View the machine at http://ipdb.org/machine.cgi?id=2698
Sal Mazzeo is a slot machine collector and restorer, and joins me for this episode of For Amusement Only. He has a fantastic collection that has really sparked my new-found interest in slot machines!
He has multiple articles in Gameroom Magazine, as well as the COCA magazine.
Sal has made the generous offer for anyone looking for help with slots to shoot him an email at firstname.lastname@example.org
As an interview episode, I did not wish to add in the development update this time, but the development of my multi-bingo is going very well indeed! You can follow along here: https://pinside.com/pinball/forum/topic/multi-bingo-machine
I'm working on the artwork and integration of the artwork with the code for Coney Island. Special thanks to Chris Dade and Ryan Claytor for all the help!
This episode is all about the 1950 Bally Turf King. I picked up this game back in January, and decided to have my eldest daughter do all the renovation/restoration on the game. Ava did a fantastic job, and unbelievably, she was interested every step of the way! The game is complete, and the only thing that really needs to be done one day is to polish the shooter rod housing and coin acceptor slot. Otherwise, it looks beautiful, and plays great!
Ava discusses some of the things that she learned during this odyssey, and she and I discuss gameplay and the difference between her and my gameplay styles.
Lastly, I discuss a deal on bingos in Baltimore, MD.
Contact me at email@example.com if you're interested in one of the bingos, or for more information.
In this episode, I talk about what is done and in progress for my Coney Island simulator/emulator, 1962's Williams Valiant 2-player EM, the 8 Ball ball trough from Pinball Life, a fun repair on a search disc, and some corrections, thank yous, and more!
Links of interest:
Phil Hooper's awesome bingo site:
1962 Williams Valiant:
Pinball Life's 8 Ball ball trough:
Elephant Eater Comics (Ryan Claytor's awesome artwork):
And my new (small) podcast, Virtually Human, a show all about the Nintendo Virtual Boy:
Happy Birthday For Amusement Only! In this episode, I discuss how to try bingo pinball on your own computer.
A big thank you to my wife for illustrating the Episode 365 artwork!
A fellow named Joop in the Netherlands has been developing bingo emulators, and releasing on the web for Windows and Mac OS X. His simulations are fantastic! Go check them out and try them for yourself. If you have any questions about how to play, feel free to ask me at firstname.lastname@example.org and I'll be happy to explain.
Download here: http://www.bingo.joopriem.nl/
A person on the Bally Bingos in Britain forums has been using Joop's emulator and putting it into a physical cabinet - pretty cool!
Lastly, I've been working on a bingo emulator, fully programmed to change between Bally bingos. I will be using a lower cabinet from a real bingo. This will include the lifter hardware, shutter hardware, trough, tilt, etc. I will use an empty backbox, fit an LCD monitor in the back, and use a computer to both drive and keep track of the game state, and drive the monitor. Playfields will be swappable to allow for multiple games with different playfield features! The vast majority of the games will be playable with any 25 hole playfield.
I will eventually release the code for the world to critique, but keep in mind that I am not a skilled programmer (in my own mind, at least). I am using the P-ROC framework due to familiarity with the Python programming language, and the ability of the P-ROC hardware to drive high power motors such as the ball lifter.
I'm very excited about the potential for this system, and am looking forward to all the learning I have ahead of me, understanding the reflex and mixer documentation for each game! I've started with Night Club, but then dropped back to Coney Island as it is much simpler and has no backglass animation.