Game progress: my game is coming along very well! I have Coney Island, Bright Lights, Broadway '51, and United Zingo reasonably finished.
Now, I am working on United's Leader and Bally's Spot-Lite.
My code, to this point, has been released at https://github.com/bingopodcast/bingos
I'll be keeping this updated as I add each new game.
Today's game is 1964's Bally 2-in-1. Very fun looking game where you have to get a hand to 21, then hold. The trouble comes in that next ball, you will get a hit unless you hit a particular rebound switch off the skill shot.
View the machine at http://ipdb.org/machine.cgi?id=2698
Sal Mazzeo is a slot machine collector and restorer, and joins me for this episode of For Amusement Only. He has a fantastic collection that has really sparked my new-found interest in slot machines!
He has multiple articles in Gameroom Magazine, as well as the COCA magazine.
Sal has made the generous offer for anyone looking for help with slots to shoot him an email at firstname.lastname@example.org
As an interview episode, I did not wish to add in the development update this time, but the development of my multi-bingo is going very well indeed! You can follow along here: https://pinside.com/pinball/forum/topic/multi-bingo-machine
I'm working on the artwork and integration of the artwork with the code for Coney Island. Special thanks to Chris Dade and Ryan Claytor for all the help!
This episode is all about the 1950 Bally Turf King. I picked up this game back in January, and decided to have my eldest daughter do all the renovation/restoration on the game. Ava did a fantastic job, and unbelievably, she was interested every step of the way! The game is complete, and the only thing that really needs to be done one day is to polish the shooter rod housing and coin acceptor slot. Otherwise, it looks beautiful, and plays great!
Ava discusses some of the things that she learned during this odyssey, and she and I discuss gameplay and the difference between her and my gameplay styles.
Lastly, I discuss a deal on bingos in Baltimore, MD.
Contact me at email@example.com if you're interested in one of the bingos, or for more information.
In this episode, I talk about what is done and in progress for my Coney Island simulator/emulator, 1962's Williams Valiant 2-player EM, the 8 Ball ball trough from Pinball Life, a fun repair on a search disc, and some corrections, thank yous, and more!
Links of interest:
Phil Hooper's awesome bingo site:
1962 Williams Valiant:
Pinball Life's 8 Ball ball trough:
Elephant Eater Comics (Ryan Claytor's awesome artwork):
And my new (small) podcast, Virtually Human, a show all about the Nintendo Virtual Boy:
Happy Birthday For Amusement Only! In this episode, I discuss how to try bingo pinball on your own computer.
A big thank you to my wife for illustrating the Episode 365 artwork!
A fellow named Joop in the Netherlands has been developing bingo emulators, and releasing on the web for Windows and Mac OS X. His simulations are fantastic! Go check them out and try them for yourself. If you have any questions about how to play, feel free to ask me at firstname.lastname@example.org and I'll be happy to explain.
Download here: http://www.bingo.joopriem.nl/
A person on the Bally Bingos in Britain forums has been using Joop's emulator and putting it into a physical cabinet - pretty cool!
Lastly, I've been working on a bingo emulator, fully programmed to change between Bally bingos. I will be using a lower cabinet from a real bingo. This will include the lifter hardware, shutter hardware, trough, tilt, etc. I will use an empty backbox, fit an LCD monitor in the back, and use a computer to both drive and keep track of the game state, and drive the monitor. Playfields will be swappable to allow for multiple games with different playfield features! The vast majority of the games will be playable with any 25 hole playfield.
I will eventually release the code for the world to critique, but keep in mind that I am not a skilled programmer (in my own mind, at least). I am using the P-ROC framework due to familiarity with the Python programming language, and the ability of the P-ROC hardware to drive high power motors such as the ball lifter.
I'm very excited about the potential for this system, and am looking forward to all the learning I have ahead of me, understanding the reflex and mixer documentation for each game! I've started with Night Club, but then dropped back to Coney Island as it is much simpler and has no backglass animation.
Pro Basketball is a cool mannikin arcade game.
The basic premise is that it is a one-on-one basketball shootout - you play as the offense, and the defense will automatically move left and right, raising and lowering their arms.
You have to watch the score board in the back to determine when you should shoot for maximum effectiveness.
Gameplay video: https://youtu.be/0DyIAot5VX0
Duet is a very beautiful and interesting machine. There are three ways to win, and the player must select before playing, or put in another nickel to load the full ruleset of the game.
Completing the sequence of 1-10 will award 20 replays, with the possibility of earning a 'reserve' set of replays - up to 200!
I missed one machine from the bicentennial - Liberty Bell is almost a carbon copy of Williams' own Grand Prix.
Earning a special requires advancing the starts four times, then dropping all four drop targets. Tough!
The spinners have rockets screened on them, to represent "the rockets' red glare".
I'm not big on after-factory modifications with few exceptions, but these are very interesting. Also, I saw LEDs used in a way behind a very faded backglass that appeared to work well!
Bingo Chime Units:
Chris Howard's "Golden Gates" - truly masterful!
Gottlieb invented a new mechanism for launching balls in 1950 - the turret shooter. This launcher allowed designers more space on the playfield to add targets, and gave players the ability to choose their entry angle onto the playfield.
A pretty nifty idea that was used by other manufacturers over the years.