United's Brazil has an interesting feature: the ability to spot up to three different numbers on three different rows!
This game also features extra ball play, a single set of advancing odds, the United style of extended time tree, corners scoring, Lite-a-name (for an instant 5-in-a-line winner!), and the Pennant feature for earning your first extra ball automatically.
With so many ways to win, why does this look like such a fun game? Because of how the features work together - I'm sure that most wins are just out of reach, even with all of the help shown above.
Beautiful Molentin artwork.
I finally found it! The game I've been trying to remember for almost 1/2 of a year!
This is the first example of a game with player-controlled kicking rubbers (or slingshots).
Fun basketball theme, with some interesting ideas in the artwork as well as the gameplay.
We get a call on the bingos line - a listener wants to know how to safely work on a machine that has no on/off toggle switch, and how you can identify these machines.
In 1951, Chicago Coin created a game around a hit record 'The Thing'. Roy Parker created a fantastic art package with great integration of the theme.
Every aspect of the song is found in the artwork and gameplay. The backglass tells the entire story from the song, while the playfield tasks you with collecting the 'thing' by shooting a box in the center of the playfield.
One of the best ideas is the special noise that the pops make as the score motor rotates at intervals - Boom... Boom Boom.
Thanks to Bruce Zamost for permission to use portions of his writeup and his photos - photos to be found on our Facebook or Instagram pages.
One version of the song on which this game is based can be found on Youtube.
Super-Zeta was a rehash of the earlier Zeta with the addition of a backbox. Super-Zeta is another proto-bingo with the roulette style tub. This looks less appealing to play as the ball doesn't travel around the playfield, nor is the bumper in the center a pop, merely a spring bumper.
Oklahoma is a conversion game by United. Flipperless sequence game with a super special kickout at the bottom center of the playfield.
Beautiful backglass artwork and interesting bumper orientation make this a fun looking game!
I explain in great (probably too much) detail what my troubleshooting technique is and how to apply it to any given game!
First, review the schematic located at http://ipdb.org/search.pl?any=bazaar&sortby=name&search=Search+Database&searchtype=quick#201
Then follow along while I explain how to find an issue with zipper flippers not closing.
When should you (and when shouldn't you) use high tap on your EM. High tapping the machine provides an extra amount of voltage to all coils in the machine.
If you have low line conditions (less than 120V or a large draw on a given circuit), high tap may be appropriate. Otherwise, it can cause damage to the machine (potentially).
Phil is a bingo player and restorer who just picked up a large number of bingos.
Great titles, and Phil is interested in selling many of the games.
Excellent titles, such as Sun Valley, Miss America '57, Key West, Show Time and more!
If you're interested in one of the games, I will get you in touch with Phil.
Phil and I chat about some restoration topics and various items of interest.
Here are some examples of Phil's excellent restoration work:
Genco's first effort was incredibly solid. Cabinet and playfield were made out of painted aluminum, and could be interchanged with future games.
The game's playfield glass has the score and instructions screened on, along with the scoring information for each of the lanes at the bottom of the game.
Very attractive for only using a small group of colors (red, yellow, brown), along with the combination lifter/shooter lever, and the coin slot on the side of the glass make for a very interesting machine.