Phil makes a special 'in-person' appearance on the podcast!
We went over the codebase for a Magic Screen game and I explained how and why each of the functions work the way that they do within the program.
Phil provided me with a good clue as to why the machines seemed too 'tight' - my mixers were able to move between 1 and 23 positions with each spin. In reality, they only move a small subset.
Speaking of code, I've pushed up a very large amount of code, for the first 50 games to the public repository: https://github.com/bingopodcast/bingos