Some interesting fun things happened this past weekend, and I discuss a few standout games I played at the Pinball Hall of Fame and Flipperspiel Underground.
I also thought it wise to cover a game again! Today's game is Baker Big Time. This game has 8 different ways to win, multiple sequences, and a neat playfield design that reminds me of the horse race games.
You can win up to 60 replays on this game!
I dislike the construction of Williams solid state drop targets - I give some reasons why and discuss the mechanical problems of a steel ball hitting plastic affixed to metal with more plastic...
I also discuss a short circuit troubleshooting session from a recent repair. Lack of heat shrink in my travel toolbox caused me to improvise.
I picked up a Chicago Coin 'Thing' and have been removing the multiple coats of white latex paint from the cabinet - I give a breakdown of some techniques used to remove on this cabinet in particular.
Lastly, there is a person from TX (Nicovolta) that is traveling across the US, teaching EM repair in home - very intriguing idea and I wish him all the best.
I've been working on graphics for the Multi cabinet, and had a coding weekend to take my mind off of artwork...
The Hold feature allows you to return some or all of the balls during a normal game. Pretty cool feature! Used on only three games, Palm Springs, Surf Club and Ice Frolics.
I also describe the gameplay and some of the features of Robo-Frenzy, the new EM arcade game being made by myself and Ryan Claytor.
Speaking of Ryan, he has started working with Pinball Resource to produce new plastic sets for 1950s games. He began with Score-Board, and his work is absolutely stunning. If you need plastics, call PBR now! It was an extremely limited run.
Also, I found out recently that Marco Specialties carries 'dead' rubber. I ordered a bunch and will be outfitting all my playfields with dead rubber on the red posts (as they came from the factory).
All for now!
Multi Progress: 105 out of 107 games that utilize the standard 25 hole playfield (with no additional coils) are complete!
One of those two remaining games was just discovered this week! United's Serenade appeared out of nowhere. I assume it was a prototype game that never made it into full production.
A listener asks how to deal with a noisy coin lockout relay.
Steve Smith is putting together a list of folks interested in a reproduction Bally Bounty backglass - currently impossible to find in the US. Please contact me or see this thread: https://pinside.com/pinball/forum/topic/bounty-backglass-remake
Another very interesting development: Ryan Claytor and I have teamed up and are designing a brand new EM arcade game! I've already finished the schematic, and am acquiring parts. This is being worked on in-between other hobby projects.
My first attempt at a courtroom audio drama.
This one involves a court case between the City of Baltimore, MD and Bally Bounty - yes, the pinball machine!
Special thanks to Ryan Claytor (elephanteater.com) for providing some of the voices in the drama.
Just a silly, fun, educational thing to get you started in the New Year.
Happy New Year, everyone!
Miss America - all four of these games have been implemented. In fact, I'm up to 83 games implemented! I talk about some of how the games changed over the years, my favorite games, features of all the Miss America games, and how I've implemented the moving numbers within Miss America.
Hey! You like podcasts, you like pinball - friend of the show Ryan Claytor has illustrated another podcast masterpiece. Pre-order a poster or t-shirt here:
(Especially a poster - I want it to be produced.)
Talk about the way United games work and portion, and lots of interesting news:
Check it out!
Phil makes a special 'in-person' appearance on the podcast!
We went over the codebase for a Magic Screen game and I explained how and why each of the functions work the way that they do within the program.
Phil provided me with a good clue as to why the machines seemed too 'tight' - my mixers were able to move between 1 and 23 positions with each spin. In reality, they only move a small subset.
Speaking of code, I've pushed up a very large amount of code, for the first 50 games to the public repository: https://github.com/bingopodcast/bingos
My interview today is with bingo collector/repair person/player Keith Nickalo.
Keith has a fascinating website with information about some of the machines he has repaired, as well as documentation on various oddities:
The heavily modified Lotta Fun that Keith mentions is here: http://sites.google.com/site/
Some documentation on the Belgian games Keith converted are here: http://danny.cdyn.com/taito.
There's no shortcutting the implementation of these games in the Multi-Bingo.
Duncan Brown's Expo seminar on the unproduced games of Harry Williams is an amazing story: http://backglass.org/williams/tlpdohw/expo2016/
It's the biggest EM news in many years. Well worth the read!
The Pacific Pinball Expo is happening on Nov 10-13 in Alameda, CA. Attend and play some of the great woodrail and EM games (and some bingos, too!): http://pacificpinball.org/events/shoot-moon-pinball-expo
The featured game is 1947's Williams Torchy: http://ipdb.org/machine.cgi?id=2596