Wayne Neyens was a very prolific pinball designer, most famous for his time at Gottlieb.
We discuss everything from his time at Western Electric and Supply to his career at Gottlieb and a bit beyond. He is almost 99 years old, and as such, has seen a LOT of interesting happenings in coin op since he started at Western.
Wayne was incredibly generous with his time and willingness to discuss some of these items of curiosity.
Thank you again, Wayne!
Chicago Coin's 'Thing' is up and running in my home! I go over some of the challenges and gloss over some others. The game has several fairly fragile-looking components. Odd and unique relay ladders, and tons and tons of relays under the playfield.
Great game, and I'm happy it's done! Almost every shot earns at least 10,000 points, and the two passive bumpers at the bottom earn 100,000 at certain times. In this game, increase in score will open the ball save gate sooner, allowing a ball to drain, so it is in your best interest to make accurate shots.
I also got a correction from a friend (and friend of the show), and discussed a very interesting thread on Pinside about cheating and bingos:
Thanks for listening!
Some interesting fun things happened this past weekend, and I discuss a few standout games I played at the Pinball Hall of Fame and Flipperspiel Underground.
I also thought it wise to cover a game again! Today's game is Baker Big Time. This game has 8 different ways to win, multiple sequences, and a neat playfield design that reminds me of the horse race games.
You can win up to 60 replays on this game!
I dislike the construction of Williams solid state drop targets - I give some reasons why and discuss the mechanical problems of a steel ball hitting plastic affixed to metal with more plastic...
I also discuss a short circuit troubleshooting session from a recent repair. Lack of heat shrink in my travel toolbox caused me to improvise.
I picked up a Chicago Coin 'Thing' and have been removing the multiple coats of white latex paint from the cabinet - I give a breakdown of some techniques used to remove on this cabinet in particular.
Lastly, there is a person from TX (Nicovolta) that is traveling across the US, teaching EM repair in home - very intriguing idea and I wish him all the best.
I've been working on graphics for the Multi cabinet, and had a coding weekend to take my mind off of artwork...
The Hold feature allows you to return some or all of the balls during a normal game. Pretty cool feature! Used on only three games, Palm Springs, Surf Club and Ice Frolics.
I also describe the gameplay and some of the features of Robo-Frenzy, the new EM arcade game being made by myself and Ryan Claytor.
Speaking of Ryan, he has started working with Pinball Resource to produce new plastic sets for 1950s games. He began with Score-Board, and his work is absolutely stunning. If you need plastics, call PBR now! It was an extremely limited run.
Also, I found out recently that Marco Specialties carries 'dead' rubber. I ordered a bunch and will be outfitting all my playfields with dead rubber on the red posts (as they came from the factory).
All for now!
Multi Progress: 105 out of 107 games that utilize the standard 25 hole playfield (with no additional coils) are complete!
One of those two remaining games was just discovered this week! United's Serenade appeared out of nowhere. I assume it was a prototype game that never made it into full production.
A listener asks how to deal with a noisy coin lockout relay.
Steve Smith is putting together a list of folks interested in a reproduction Bally Bounty backglass - currently impossible to find in the US. Please contact me or see this thread: https://pinside.com/pinball/forum/topic/bounty-backglass-remake
Another very interesting development: Ryan Claytor and I have teamed up and are designing a brand new EM arcade game! I've already finished the schematic, and am acquiring parts. This is being worked on in-between other hobby projects.