I forgot one! And it's the one that I'm most excited about - a game I've made a deal on to pick up at York - 1956's Caravan by United.
Way too many ways to win, gorgeous artwork, and the unique United moving numbers feature.
What an excellent game.
Confirmed for Saturday at York!
These three games may make it to the York show:
1960-63 (Unknown) - Bally Spot 'Em
1950s Keeney (Converted to Single Coin)
1956 Bally Night Club - my own game is almost complete and may make the trip!
Dixieland was Bally's last and greatest EM six card game.
It has all the features of Nashville, plus a randomly awarded Double-Double feature that will award you quadruple the replays if you make your hit on an indicated card and make the magic number.
The maximum payout on card #6 is 300 ordinarily, but if you double that with a magic number win, you get 600, and if you quadruple that you get 1200. If you press the 'D' button on the lockbar when the game looks for winners, you will be awarded 2400 replays (or none at all)!
Dixieland is challenging and exciting as your strategy has to shift multiple times during the game. You may start looking for a 5 in a row on card #6, but wind up working the super line on card #1.
The game that may come to York is a 'Single Coin' conversion of Dixieland. All the features are intact, but the game starts fully off of a single coin drop or button press.
Bally's Silver Sails is the sister game to Golden Gate, and contains all the features of Golden Gate, but has a completely different art package.
In this episode, I talk about those differences, then stumble on the one minor electrical difference in the backbox. Aside from this, artwork and playability are discussed.
In Jeffrey Lawton's Bally Bingo Pinball Machines, pg. 107, you can read about how the Golden Game works and what is involved in winning this special mode.
The first game to feature the separate Red Letter Game or OK game, County Fair has some of the most impressive artwork of any Bally Bingo.
It has the blue section scores as green, and triple deck scoring.
A gorgeous game, I hope it comes to York so that I can play it!
A surprise for those who don't read the Pinside thread for the show - I managed to fix a pesky problem with Double-Up and it is ready for the show!
It will be the only example of a 20 hole game there.
I've discussed Double-Up's features and scoring on a previous episode, so I thought I'd go over the troubleshooting process on this episode.
I got frustrated enough to reach out to Phil Hooper, and as soon as I sent the email, I found the problem and fixed it.
The game is an awful lot friendlier with a working set of mixers!
Steve's back to talk about his other game, which will be making an appearance at this year's York show: 1962's Golden Gate.
Golden Gate is a really fun magic screen game that has an entire game unique to only Golden Gate and Silver Sails (the sister game of Golden Gate) - the Golden Game.
Qualifying this game by landing three in the purple section (the area surrounding the orange section for the OK qualifier), will cause the screen to shift and load 5 balls - you have 5 chances to land 3 in the appropriate sections to score the indicated number of replays - up to 600!
Triple deck scoring, pick a play, the red letter game, up to three extra balls and the blue section all round out the package.
This is one of my favorite cabinet stencils, and one of the most complex.
Bikini is the sister game to Circus Queen (as I learned tonight). It has all the features of Circus Queen, plus a new way to store your OK game for later play. You can build up this 'futurity' game to 12 different positions, each which give a different game. The normal red letter game has seven different positions.
The 3 in the orange scores as green makes a return, normal magic screen gameplay, including the blue section scoring. Triple deck scoring, an extended time tree with rollovers rounds out the package.
Great beach-themed artwork on the cabinet and backglass.
Jeffrey Lawton describes Steve's Bikini here:
Nashville is a late-era 6 card game - it came out in 1978, with only one more 6 card to arrive after before Bally closed their production down in 1980.
Nashville has all the features of Ticker Tape, but adds rollover buttons to achieve super lines and corner scoring on all 6 cards simultaneously, the magic number, which, when hit, will double all scores on each card, and the lovely red diagonals, which will allow for 8 additional scoring lines per card.
I've never played a Nashville, and look forward to playing it at the show in October!
Bally's Circus Queen is a magic screen game with an unusual feature:
three balls in the orange section, when the feature is lit, will score as three in the green!
This was the first game with dedicated blue section scoring. This allows for 3 or 2 in the blue section to score 300 or 600 replays.
Triple deck scoring, an extended time tree with the rollovers, and the OK game round out the package.